Uma Musume Race Simulator

Predict race outcomes using your Uma Musume's stats and skill loadout before you commit a career run.

⭐ Quick Answer

The Uma Musume Race Simulator predicts where your character will finish a race using its five stats, aptitudes, running style and skills. It models the opening pace, mid-race positioning and final spurt to estimate finishing position and whether your stamina lasts to the line β€” so you can test a build without wasting a real career attempt.

Key Facts

You only find out you lost after the race

Career mode locks you into a build for the whole run. You do not know if your stat spread beats a goal race until you are standing on the start line β€” and by then it is too late to add stamina or swap a skill. Rerunning to test one change wastes hours.

Test the build before you run it

The simulator plays out the race maths for you: pacing by running style, position battles, stamina burn and the spurt. It returns an estimated finishing position and highlights the weak link β€” not enough stamina, wrong aptitude, or a missing skill β€” so you can fix the build first and win on the first attempt.

What the simulator models

A race in Uma Musume has three phases: the opening (positioning), the middle (holding pace and Wisdom-based skill activation) and the final spurt (raw speed vs remaining stamina). The simulator estimates each phase so the predicted finish reflects the real bottleneck, not just your highest stat.

Reading the result

If you finish outside the money despite high Speed, the simulator usually points to stamina or aptitude. Use the stamina calculator to raise the target, or the training optimizer to reallocate points, then re-run the simulation until you finish first.

Frequently Asked Questions

How accurate is the race simulator?

It estimates finishing position from the same stat and pacing relationships the game uses. It is a planning aid, not a frame-perfect copy of the game engine β€” treat close results as coin-flips and clear wins/losses as reliable.

Does the simulator account for skills?

Yes. Speed, recovery and passing skills change pacing and the spurt. Add your loadout to see how much a specific skill shifts your finish.

Can I compare two builds?

Run the simulation once per build and compare the predicted positions. This is the fastest way to decide whether extra stamina or extra speed wins a given race.